After all, you wouldn’t be much of a Mount and Blade fan if a little jank turned you off. Tired of boot lacing taking away from his time on the mountain, founder Gary Hammerslag turned his frustration into an idea. But if you’re a fan of Mount and Blade, you’ll probably still have a good time. But these are exactly the kind of kinks you’d expect to find in a game that’s in Early Access, so I’m optimistic for how Sands of Salzaar will continue to evolve over time. Moments like these are especially disappointing because Sands of Salzaar is so close to being something special. Frustrations like that don’t completely ruin the fun, but I’m sure as hell not doing another siege unless I have absolutely no choice. My only option was to quit out and load an old save. I had no reinforcements, but the enemy refused to move in and take my final camp, and if I tried to kill myself I’d just respawn a few seconds later. Enemy units will often spawn right on top of me as I’m halfway done capturing a point, and once you figure out the attack pattern of reinforcements, it’s easy to just sweep across the map without much thought.ĭuring one fight that I was woefully underleveled for, though, I couldn’t even find a way to trigger a failure condition. If one of your squads dies, they’ll respawn a short time later as long as you’ve earned enough resources from captured objectives. Always have plenty of bowmen, and keep a line of soldiers with shields in front of them to guard them. Instead of just fighting to the last man, sieges require you to capture strategic locations on the map one at a time while rebuffing waves of attacking enemies. In a pinch, you can even recruit prisoners to your side if theyve been with you enough time.